Mathematical structures for computer graphics
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Mathematical Structures for Computer Graphics
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Shipping to: Worldwide. It will enable them to understand better the theoretical foundations of informatics and to take an active part in the research work in the field. Learning objectives.
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The aim of the subject is to improve the student's knowlende of the basic mathematical structures that are often utilized in different branches of informatics. In addition to the classical algebraic structures there will be discussed also foundations of the mathematical logic, the theory of Banach and Hilbert spaces, and the graph theory.
Study literature. Birkhoff, G. Fundamental literature. Mendelson, M. Syllabus of lectures. FAQ Policy. About this Textbook John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus.
Show all. Numbers Pages Vince, John. Algebra Pages Vince, John. Logic Pages Vince, John. Trigonometry Pages Vince, John.
Coordinate Systems Pages Vince, John. Determinants Pages Vince, John. Vectors Pages Vince, John. Matrices Pages Vince, John. Calculus: Derivatives Pages Vince, John.